Saturday, September 8, 2007

Movies (fimls) making production



Related coments:


I wanna know about that thing!!
wat is that called wat he got on his face like vertecies or a Vertex sorta thing??


is there a full version on the internet somewhere, that has seens like the one with the girl he was talking about?


Hey man... this film was very.... Beautiful, well... to me. it has an incredible essence to it. I myself am a music artist and i to work with CG and etc... i was in sort of a writers block for a few months but this film inspires me everytime i see it. Great film keep up the good work...


I agree...im in my fourth year of vfx & motion graphics at the art institute of fort lauderdale and the more i get into it and the more demo reels i see from VFS the more i realize there are definetly things we are not learning here. They only show us 3DSmax and they have game art teachers teaching visual effects for it who barely know anything about compositing, we learn aftereffects and briefly touch on combustion and thats about it...very frustrating for a 100,000 dollar program.


For ANYONE thinking of getting into film, I suggest VFS most out of any place you'll ever go to. Anyone looking to get into film, animation go to VFS.


You will learn everything you need to create this type of work at VFS

Film genre

Three main types are often used to categorize film genres; setting, mood, and format. The film's location is defined as the setting. The emotional charge carried throughout the film is known as its mood. The film may also have been shot using particular equipment or be presented in a specific manner, or format.

The following are some examples of well-established genres in film. They are often further defined to form subgenres, and can also be combined to form hybrid genres.

Setting
* Crime: places its character within realm of criminal activity.
* Film noir: portrays its principal characters in a nihilistic and existentialist realm or manner.
* Historical: taking place in the past amidst notable historical circumstances.
* Science fiction: a setting or plot defined by the effects of speculative (not yet existing) technology (i.e. future space travel, cyberpunk, time travel).
* Sports: sporting events and locations pertaining to a given sport.
* War: battlefields and locations pertaining to a time of war.
* Westerns: wilderness on the verge of civilization, usually in the American West.

Mood

* Action: generally involves a moral interplay between "good" and "bad" played out through violence or physical force.
* Adventure: involving danger, risk, and/or chance, often with a high degree of fantasy.
* Comedy: intended to provoke laughter.
* Drama: mainly focuses on character development.
* Fantasy: speculative fiction outside reality (i.e. myth, legend).
* Horror: intended to provoke fear in audience.
* Mystery: the progression from the unknown to the known by discovering and solving a series of clues.
* Romance: dwelling on the elements of romantic love.
* Thrillers: intended to provoke excitement and/or nervous tension into audience.

Format


* Animation: the rapid display of a sequence of 2-D artwork or model positions in order to create an illusion of movement.
* Live action
* Documentary
* Musical: songs are sung by the characters and interwoven into the narrative.

Target audience

* Children's film: films for young children; as opposed to a family film, no special effort is made to make the film attractive for other audiences.
* Family film: intended to be attractive for people of all ages and suitable for viewing by a young audience. Examples of this are Disney films.
* Adult film: intended to be viewed only by an adult audience, content may include violence, disturbing themes, obscene language, or explicit sexual behavior. Adult film may also be used as a synonym for pornographic film.

Film industry

The making and showing of motion pictures became a source of profit almost as soon as the process was invented. Upon seeing how successful their new invention, and its product, was in their native France, the Lumières quickly set about touring the Continent to exhibit the first films privately to royalty and publicly to the masses. In each country, they would normally add new, local scenes to their catalogue and, quickly enough, found local entrepreneurs in the various countries of Europe to buy their equipment and photograph, export, import and screen additional product commercially. The Oberammergau Passion Play of 1898 was the first commercial motion picture ever produced. Other pictures soon followed, and motion pictures became a separate industry that overshadowed the vaudeville world. Dedicated theaters and companies formed specifically to produce and distribute films, while motion picture actors became major celebrities and commanded huge fees for their performances. Already by 1917, Charlie Chaplin had a contract that called for an annual salary of one million dollars.
Profit is a key force in the industry, due to the costly and risky nature of filmmaking; many films have large cost overruns, a notorious example being Kevin Costner's Waterworld. Yet many filmmakers strive to create works of lasting social significance. The Academy Awards (also known as "the Oscars") are the most prominent film awards in the United States, providing recognition each year to films, ostensibly based on their artistic merits.

There is also a large industry for educational and instructional films made in lieu of or in addition to lectures and texts.

History of film

Mechanisms for producing artificially created, two-dimensional images in motion were demonstrated as early as the 1860s, with devices such as the zoetrope and the praxinoscope. These machines were outgrowths of simple optical devices (such as magic lanterns) and would display sequences of still pictures at sufficient speed for the images on the pictures to appear to be moving, a phenomenon called persistence of vision. Naturally, the images needed to be carefully designed to achieve the desired effect — and the underlying principle became the basis for the development of film animation.
A frame from Roundhay Garden Scene, the world's earliest  film to date, by Louis Le Prince, 1888
With the development of celluloid film for still photography, it became possible to directly capture objects in motion in real time. Early versions of the technology sometimes required the viewer to look into a special device to see the pictures. By the 1880s, the development of the motion picture camera allowed the individual component images to be captured and stored on a single reel, and led quickly to the development of a motion picture projector to shine light through the processed and printed film and magnify these "moving picture shows" onto a screen for an entire audience. These reels, so exhibited, came to be known as "motion pictures." Early motion pictures were static shots that showed an event or action with no editing or other cinematic techniques.
A shot from Georges Méliès Le Voyage dans la Lune (A Trip to the Moon) (1902), an early narrative film.
Motion pictures were purely visual art up to the late 19th century, but these innovative silent films had gained a hold on the public imagination. Around the turn of the twentieth century, films began developing a narrative structure by stringing scenes together to tell narratives. The scenes were later broken up into multiple shots of varying sizes and angles. Other techniques such as camera movement were realized as effective ways to portray a story on film. Rather than leave the audience in silence, theater owners would hire a pianist or organist or a full orchestra to play music fitting the mood of the film at any given moment. By the early 1920s, most films came with a prepared list of sheet music for this purpose, with complete film scores being composed for major productions.
The Lumière Brothers
Since the decline of the studio system in the 1960s, the succeeding decades saw changes in the production and style of film. New Hollywood, French New Wave and the rise of film school educated independent filmmakers were all part of the changes the medium experienced in the latter half of the 20th century. Digital technology has been the driving force in change throughout the 1990s and into the 21st century.